Wednesday, January 16, 2013

Pimp My Gun Creation (2)

Ok, this gun, to me at least, is pretty awesome. It combines a sniper with the ability to do mass destruction with its grenade launcher. It is fairly maneuverable with its decreased barrel length, but with this, is less accuracy at long ranges. By the way, if you have ANY comments, whether questions or suggestions, please let me know. I will also post your pictures if you want. All you have to do is leave the codes for you gun in the comments.












<weapon>
  <group x="703.55" y="1064.15" rotation="0" scale="0.8" flip="1,1">
    <group x="185.7" y="9.45" rotation="0" scale="1" flip="1,1">
      <group x="-6.95" y="2.7" rotation="-12" scale="1" flip="1,1">
        <part id="Gren40mmG3" x="11.45" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
        <part id="Gren40mmS" x="-16.85" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
      </group>
      <part id="Shape01" x="30.25" y="-6.75" rotation="-12" scale="1.1533342824391122" flip="1,1" colors="ffffff"/>
    </group>
    <part id="Compensator004" x="344.95" y="-44" rotation="0" scale="1" flip="1,1" colors="444444"/>
    <part id="Shape08" x="-45.25" y="-43.8" rotation="180" scale="1" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-133.5" y="-43.6" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="RMag014" x="-40.25" y="22.05" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Barrel023" x="168.35" y="-43.75" rotation="0" scale="1.1" flip="1,1" colors="666666"/>
    <group x="0.8" y="-43.85" rotation="-5.234887642128115" scale="0.87" flip="1,1">
      <part id="Ammo50CalB" x="33" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
      <part id="Ammo50CalS" x="-17" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
    </group>
    <part id="Barrel026" x="174.05" y="-43.8" rotation="0" scale="1.1" flip="1,1" colors="ffffff"/>
    <part id="CReceiver014" x="-70.5" y="-14.25" rotation="0" scale="1" flip="1,1" colors="444444,666666,666666"/>
    <part id="Bolt010B" x="-230.45" y="-68.4" rotation="0" scale="1" flip="1,-1" colors="ffffff,444444,444444"/>
    <part id="RIS017" x="147.95" y="-48.5" rotation="0" scale="1" flip="1,1" colors="ffffff,444444"/>
    <part id="OStock04D" x="-395.85" y="27.1" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="OStock02" x="-302.3" y="20.8" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Buttplate01" x="-429.75" y="20.35" rotation="0" scale="0.8029999999999999" flip="1,1" colors="ffffff"/>
    <part id="Scope005" x="-22.15" y="-109.2" rotation="0" scale="1" flip="1,1" colors="ffffff,444444"/>
    <part id="RMount011" x="3.65" y="-100.6" rotation="0" scale="1" flip="-1,1" colors="ffffff,444444"/>
    <part id="GL01RMount" x="176.5" y="5.85" rotation="0" scale="1" flip="1,1" colors="444444"/>
    <part id="GL01TubeL" x="325.75" y="5.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="CheekRest03" x="-343.3" y="-20.6" rotation="0" scale="1" flip="1,1" colors="444444,ffffff"/>
    <group x="-150.65" y="93.2" rotation="0" scale="1" flip="1,1">
      <group x="-2.85" y="-4.35" rotation="35" scale="0.8697387310303746" flip="1,1">
        <part id="Ammo50CalB" x="33" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
        <part id="Ammo50CalS" x="-17" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
      </group>
      <part id="Shape01" x="24.4" y="15.6" rotation="35" scale="1" flip="1,1" colors="ffffff"/>
    </group>
  </group>
  <part id="Buttplate01" x="-57.9" y="1050.9" rotation="0" scale="0.83" flip="1,-1" colors="666666"/>
</weapon>

1 comment:

  1. How do you make the shells not have the bullets in them?

    ReplyDelete